Hello! "Lone cube" can be a bit hard. You can return back to "transfert" if you want and there is other puzzles you can access from there. To solve "Lone cube", you first have to open the gate beyond the little bridge. The switch to open it just above it, behind another gate you have maintain open while dropping the cube through another door. If this doesn't help, here is a walkthrough you can look at:
HOLY SHIT MY BRAIN HAS MELTED THANK YOU SO MUCH! Damn this is an amazing game that had me questioning my very existence! I don't even know how you come up with these puzzles at all but they work so well and have a new aspect intruduced at every corner. Plus the ambience and unsettling sounds really set the mood and made everything feel like it was off and that something was gonna big is gonna happen in the end. And boy did it!
I really loved it, super clever and mind bending puzzle mechanics, I felt lost more than once! But it all comes together quite nicely! You can be proud, I love how this looks and the ambiance it has, very otherworldly, and that Euclid in the end xD
Wow I just played It and it is very fun and I like to write very long run on sentences and also it is fun did I say that i do not know but It is fun to adventure around the world that confuzzles me wow this is epic.
A MASTERPIECE! WOW! I didn't want to leave the starting area to start the game as I was trying to wrap my head around what was happening. This is polished genius and definitely a throwback for fans of Portal.
Love the name (hated "Non-Euclidean Room", the geometry is Euclidean here, it is just the topology which is weird).
For the sequel maybe the third-turn space could be used for something, it has similar Escher's Relativity effects, but is a complete manifold, not walls with portals (a bit like in Manifold Garden but connected in a more Escheresque way).
hey, you are the creator of hyper rogue right? I have a question for you, what inspired you to do this game? Its very creative and very well made and i wish that you keep working on it!
Other thing i need to know, could tou recommend some non-euclidian games and simulations, i am searching for all kinds but i would like to see something about spherical geometry.
Sorry if i wrote something wrong cause i am not a native speaker
I'm glad you liked the game, my inspiration where mostly Antichamber and a game I saw in a festival but did not get released yet, De Pictura:
Also I started this project during a game jam (ludum dare) where the theme was "One room" so that made me think about how to use portals to make you loop in one giant room. You can still play that small game here: https://nusan.itch.io/non-euclidean-room
If you like that theme, I recommend youtube channel "Code Parade" https://www.youtube.com/c/CodeParade/videos that has several videos around non-euclidean geometry and his even working on a game inspired by hyper rogue.
I would love to see games about curved spaces but I don't know many. I worked on ideas around that for a sequel of Fragments of Euclid, but unfortunately right now development is paused and I don't know if it will start again someday ...
Please, consider releasing the game on steam!! :)))) would LOVE having it there with all my library. I would totally pay for it again. The game is truly amazing.
Your English is great! Though probably it would be better to ask this on the page of HyperRogue, as it is confusing and harder to find that way :)
Regarding inspirations, well, I have always been interested in both mathematics and game design, so naturally I wanted to create a game in non-Euclidean geometry. I have written a series of blogposts about all the inspirations of HyperRogue: http://zenorogue.blogspot.com/search/label/sources (I must update it...). Thanks, we are planning to keep working on it :)
I have collected cool games and simulations are in the "geometry" link I have posted above.
Ahah, I didn't see that it was a reply to your post, sorry for the confusion ^^
To respond to your post from 71 days ago, "Non Euclidean Room" was the only name my poor brain could come up when the ludum dare game jam ended late at night ... For a possible sequel, I worked on "scaling portals" when you connect portals of different sizes and could even do non uniforme scales. I also tested curved portals that would distord the world when you cross them. But all my tests where more about bending meshes than really bending the space.
Thank you for all the reading and links in your articles, I will read that with attention.
M. C. Escher x Non-Euclidean puzzles is my dream! Amazing aesthetics and graet puzzles.
Despite the estimated playtime of 45 minutes, I feel like it took me that long each for figuring out what to do in Lone Cube and Gravity Bridge, but I'm glad I managed to reach the ending without any hint. The secret room was a nice touch too.
I'd like to play more of this and I'm ready to pay for that! Please keep up the great work!
Hello! I love your game! Unlike others comments that I have read I find it very hard and it took me hours to activate one laser. I would love to play again but the game doesn't save and I don't want to start it all over - again. How can I solve this?
Hello, I'm glad you like the game! Your progress should be autosaved so that when you launch the game again you can just select "continue" to resume your progress to the last "checkpoint". I hope this works for you.
Amazing game! Great concept and clever puzzles! I only have one little suggestion, could the camera angle be a little wider? I often felt like I couldn't see enough of the space at once...
This is fantastic! I love a good puzzle game, and I especially love the non-euclidean geometry stuff happening! I am also really impressed by the look of the game, it really carries Escher's style.
I just paid 5$ for the game but when i try to run it nothing happens and i am very confused *Edit* my download initially was just funny i re-downloaded the zip and extracted it and it worked perfectly, the dev was very helpful on twitter 10/10
I love puzzle games and played a lot of them, but this one is quite special. Really good level design and mechanics and physics. Especially the "dropping cubes on the floor to use them as a staircase in other perspective" is pretty neat. Compared to Etherborn (finished it yesterday) or games like Bridge or Antichamber, this is easily my favourite and one of the best designed I played on itch so far. Hope to see more of your work and from this game!
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Was gonna try speed running it but the competition is too heavy... they pretty much got it down.
Great game, pitty it has only like 15 minutes of gameplay. But i liked it.
fifteen minutes when you did yet play before. At first time you might missing much more time in.
Great game, the meeting and the run XD
If it wasn't for the names I totally wouldn't have solved them XD
The "Gravity bridge" was really hard.
So there is a sense of accomplishment. It was fun!
HOLY SHIT WAS THIS AMAZING!!!! feelingg like my brain just exploded would love to see more of this game nusan
Out of curiosity, would you consider putting this game on a standard console?
I could consider putting Fragments of Euclid on console but only if I put more content in it, right now it's a bit short I think.
Loved it!
im stuck on "lone cube"-or whatever its called.is there a specific order to completing it
Hello! "Lone cube" can be a bit hard. You can return back to "transfert" if you want and there is other puzzles you can access from there. To solve "Lone cube", you first have to open the gate beyond the little bridge. The switch to open it just above it, behind another gate you have maintain open while dropping the cube through another door. If this doesn't help, here is a walkthrough you can look at:
I had found the solution about 20 minutes after i posted the comment, but i forgot to delete it sorr
No problem, I'm glad you found the solution solution, have a nice game!
HOLY SHIT MY BRAIN HAS MELTED THANK YOU SO MUCH! Damn this is an amazing game that had me questioning my very existence! I don't even know how you come up with these puzzles at all but they work so well and have a new aspect intruduced at every corner. Plus the ambience and unsettling sounds really set the mood and made everything feel like it was off and that something was gonna big is gonna happen in the end. And boy did it!
I really loved it, super clever and mind bending puzzle mechanics, I felt lost more than once! But it all comes together quite nicely! You can be proud, I love how this looks and the ambiance it has, very otherworldly, and that Euclid in the end xD
Would buy a full version of it!
Hi mate, have you considered releasing this game on steam? I would gladly pay (again) for it to have it there in my library.
Please consider it. Thanks for the amazing game, it was something rly special.
This game looks so fun. Non-euclidian or something i cant spell it games are fun
Wow I just played It and it is very fun and I like to write very long run on sentences and also it is fun did I say that i do not know but It is fun to adventure around the world that confuzzles me wow this is epic.
In fact you did spell "non-Euclidian" exactly right
yay
Wait the joke's on both of us, I just bothered to check and it's non-Euclidean with an E. Oh well lol
hahah
Wooo, this game is awsome. I was playing for at leas 3 hours.
I want a game when you have to get away from some creature in a non euclidean world.
This was an extremely fun game.
that was so so so coooool
digging it
Didn't you consider a KickStarter or something like that? I'd like to play the next episode and I'd give some money to see it.
I think I said "how is that even possible?" about 137 times, grinning the entire way.
A MASTERPIECE! WOW! I didn't want to leave the starting area to start the game as I was trying to wrap my head around what was happening. This is polished genius and definitely a throwback for fans of Portal.
Thanks for the great game!
Love the name (hated "Non-Euclidean Room", the geometry is Euclidean here, it is just the topology which is weird).
For the sequel maybe the third-turn space could be used for something, it has similar Escher's Relativity effects, but is a complete manifold, not walls with portals (a bit like in Manifold Garden but connected in a more Escheresque way).
hey, you are the creator of hyper rogue right? I have a question for you, what inspired you to do this game? Its very creative and very well made and i wish that you keep working on it!
Other thing i need to know, could tou recommend some non-euclidian games and simulations, i am searching for all kinds but i would like to see something about spherical geometry.
Sorry if i wrote something wrong cause i am not a native speaker
Hello, I'm not the creator of hyper rogue, it is zenorogue if I'm not mistaken https://zenorogue.itch.io/hyperrogue
I'm glad you liked the game, my inspiration where mostly Antichamber and a game I saw in a festival but did not get released yet, De Pictura:
Also I started this project during a game jam (ludum dare) where the theme was "One room" so that made me think about how to use portals to make you loop in one giant room. You can still play that small game here: https://nusan.itch.io/non-euclidean-roomIf you like that theme, I recommend youtube channel "Code Parade" https://www.youtube.com/c/CodeParade/videos that has several videos around non-euclidean geometry and his even working on a game inspired by hyper rogue.
I would love to see games about curved spaces but I don't know many. I worked on ideas around that for a sequel of Fragments of Euclid, but unfortunately right now development is paused and I don't know if it will start again someday ...
Please, consider releasing the game on steam!! :)))) would LOVE having it there with all my library. I would totally pay for it again. The game is truly amazing.
Your English is great! Though probably it would be better to ask this on the page of HyperRogue, as it is confusing and harder to find that way :)
Regarding inspirations, well, I have always been interested in both mathematics and game design, so naturally I wanted to create a game in non-Euclidean geometry. I have written a series of blogposts about all the inspirations of HyperRogue: http://zenorogue.blogspot.com/search/label/sources (I must update it...). Thanks, we are planning to keep working on it :)
I have collected cool games and simulations are in the "geometry" link I have posted above.
Ahah, I didn't see that it was a reply to your post, sorry for the confusion ^^
To respond to your post from 71 days ago, "Non Euclidean Room" was the only name my poor brain could come up when the ludum dare game jam ended late at night ... For a possible sequel, I worked on "scaling portals" when you connect portals of different sizes and could even do non uniforme scales. I also tested curved portals that would distord the world when you cross them. But all my tests where more about bending meshes than really bending the space.
Thank you for all the reading and links in your articles, I will read that with attention.
M. C. Escher x Non-Euclidean puzzles is my dream! Amazing aesthetics and graet puzzles.
Despite the estimated playtime of 45 minutes, I feel like it took me that long each for figuring out what to do in Lone Cube and Gravity Bridge, but I'm glad I managed to reach the ending without any hint. The secret room was a nice touch too.
I'd like to play more of this and I'm ready to pay for that! Please keep up the great work!
Very nice
Hello! I love your game! Unlike others comments that I have read I find it very hard and it took me hours to activate one laser. I would love to play again but the game doesn't save and I don't want to start it all over - again. How can I solve this?
Hello, I'm glad you like the game! Your progress should be autosaved so that when you launch the game again you can just select "continue" to resume your progress to the last "checkpoint". I hope this works for you.
It did not save on my macbook but did on desktop. Thank you!
Wow this game would be perfect in VR..
this game is absolutely awesome
what a great time! absolutely looking forward to more of your work
this game is absolutely awesome and that to be continued gave me hope for another game like this
I really enjoyed at this, with that gravity, puzzles and more. Hope you will add more stuff and levels :D
Amazing game! Great concept and clever puzzles! I only have one little suggestion, could the camera angle be a little wider? I often felt like I couldn't see enough of the space at once...
I hope that you'll work more on this great game!
Thank you, I'm glad you liked the game! You can change the camera angle in the options if you want to.
Great demo, fun puzzle solving and lot of potential
The paper-made background is amazing, keep it up👍
This is fantastic! I love a good puzzle game, and I especially love the non-euclidean geometry stuff happening! I am also really impressed by the look of the game, it really carries Escher's style.
Amazing game, nothing wrong with it. Fun to play! :)
I just paid 5$ for the game but when i try to run it nothing happens and i am very confused
*Edit* my download initially was just funny i re-downloaded the zip and extracted it and it worked perfectly, the dev was very helpful on twitter 10/10
masterpiece. I'd definately pay for an expanded version.
This game, is pure gold.
This game is suited for every age, but might be a bit difficult to understand for a young child.
I'm hoping that you are still working on this absolute masterpiece good sir.
will you add a level maker? It would be really nice to experiment with non-euclidean space
I love puzzle games and played a lot of them, but this one is quite special. Really good level design and mechanics and physics. Especially the "dropping cubes on the floor to use them as a staircase in other perspective" is pretty neat. Compared to Etherborn (finished it yesterday) or games like Bridge or Antichamber, this is easily my favourite and one of the best designed I played on itch so far. Hope to see more of your work and from this game!