I just played this one again on Hard and broke my former highscore! :D It didn't lose any of its arcade-y flair and I congratulate you on that, still addictive, still super fun. <3 The color palette was an absolute delight and I think that the focus on the collision physics have a huge part in the satisfaction a player can get through your game. :) A wonderful PICO-8 game, which I happily recommended in an article on our blog and also did a little gameplay video for. <3
I didn't need to remake everything as I used PicoLove (to use Pico game inside the Love2D engine), but I needed to change a lot of things as it was too slow (sound, circle drawing ...).
Thank you for the idea, I appreciate your support. Right now, I don't really have the time to start a project like that. But it would be great, so I will keep it in mind. There is not that many text so it could be doable with a bit of work.
Thanks for your interest! Considering Combo Pool is not that text-heavy, you can just send/share me the strings or code for translation at info@locmage.com.
Wow, its been a while for me that happened. But i am actually look forward to have some wait cycles to play this game.
However, you really need to add some online highscore list or even better a highscore group feature. Like the desktop tower defense game used to have.
It works pretty simple. If and when you save your highscore you get to choose your name and a groupname. Anybody can see the group highscores by setting the name because why not.
If you need some serverside assistance. I can do that. But thinking about it ...itch.io probably has that already? I am new here.
Again, thanks for the awesome game.
Karsten, from the really to warm Hannover, Germany
How do you exit from the game? My only option is to open running apps list and then quit to desktop; exit button itself doesn't work on a title screen.
It's a ZTE Geek2 phone; yes, I absolutely can, but using "back" button is an... expected behaviour, every single app responds to that, so that's what I did. :) By the way, it plays very smoothly and comfortably, and I have a feeling I get more stable results than on PC. Also, very elegant decision about "how to implement a precise shooting mode", I think you're very good at designing these "little things that seem obvious", so thank you once again :)
Oh, wow. Just installed the Android version, and promptly forgot the time. This game is addictive! And unlike many Android games, it's friendly to the CPU and battery. Only the startup time is rather long on my old single-core tablet, but that's a nitpick. Good work!
It's actually pretty simple. Basicly you draw each frame a circle below each ball with his colors, but without clearing the screen between frames. That will make trails that never disapear. Then you draw small circles at random positions with the background color, so eventually the trail will be painted over by the background color. Adjusting the number and size of the random circles will make the trail disappear faster or slower. If you own Pico 8, you can find the original source code here : http://www.lexaloffle.com/bbs/?tid=3467
Yey!!!! I do like it! It took a while to load (my phone is 3 years old low-end Samsung, so no surprise there). It works great. :) I'll play it some more and let you know more about what I thik of it. :) Thanks for making this version.
Thanks, the game was made in 3 days for a Jam, so it's not too much code. It's made in Pico 8 and if you have the program you can find the source code here : http://www.lexaloffle.com/bbs/?tid=3467
It was worth every minute, thank you very much! I played it almost a whole day and enjoyed thinking about it, listening to impact sounds and trying to plan my way through. It would be a great mobile game, too, It's really easy to imagine it taking off just because the mechanic is so attractive.
Thank you for the kind word. I wasn't sure the simple mechanism would be enough to make the game enjoyable. Now I search for things to add to the game, while keeping that simplicity.
Yes I think it could be a good game on phone too. So I am working on an Android version now. I could also just make a touch screen binding on the html5 web version.
nice! how are you thinking of implementing the aiming? i was thinking about pressing the screen and holding to aim and releasing to shoot. or maybe an automated back-and-forth movement?
Well I think the bottom of the screen will be empty, as the game use a square space and the phone has a rectangle screen. So pressing in the area bellow the screen would let you fire in the line from your finger to the ball, like a slingshot You could also press directly inside the game area, but then your finger hide where you are aiming.
Thanks. Had forgotten about the difficulty settings in the beginning, sorry. Anyway, I really like the game, which feels like a mix of pool and Puzzle Bobble/Bust-a-move
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Final Score: 124980
Great game
I love the concept ! It would be awesome with a local-multiplayer game mode ! :o
Yeet!!!!
got'em!!!I really enjoy the game but wish it tracked my top scores.
Great fun! :D
This is great! Fun gameplay, nice sounds, and pleasing art! Keep up the good work :)
itsnot to goodits very good a little bit kinda.
Love it! What engine or IDE did you use to make it? Wha language is it programmed in?
This was made in PICO-8, a virtual retro game console.
Thank you very much, sir!
You'r games are awesome.
I love this game! Keep it up!
really like it,good stuff
This game is great. Just sat down for a second and played for an hour. Very elegant design.
So you were playing while sitting for a second, stood up, and played while standing for 59 minutes and 59 seconds? Strange.
Correct.
Oh.
I just played this one again on Hard and broke my former highscore! :D It didn't lose any of its arcade-y flair and I congratulate you on that, still addictive, still super fun. <3 The color palette was an absolute delight and I think that the focus on the collision physics have a huge part in the satisfaction a player can get through your game. :) A wonderful PICO-8 game, which I happily recommended in an article on our blog and also did a little gameplay video for. <3
Best wishes,
Sebastian
Hey, think you could try our game "FruitFat" aswell? thanks!
I didn't need to remake everything as I used PicoLove (to use Pico game inside the Love2D engine), but I needed to change a lot of things as it was too slow (sound, circle drawing ...).
Very funny game!
Hello! I would love to localize this game into Brazilian Portuguese.
Please let me know if you are interested. :)
Thank you for the idea, I appreciate your support. Right now, I don't really have the time to start a project like that. But it would be great, so I will keep it in mind. There is not that many text so it could be doable with a bit of work.
Thanks for your interest! Considering Combo Pool is not that text-heavy, you can just send/share me the strings or code for translation at info@locmage.com.
Hey, are you still translating? I'd like to join a project and translate it to portuguese.
Very fun, well done.
This was a really great game. It has a lot of replayability, it's fun and challenging at the same time. Good job.
Done. Linked to itch and twitter account also. Sent you the link on twitter
The gameplay concept of this game is something i've never seen before. Very unique.
Awesome game. Would love to embed it on my site ozogames if possible?
Thank you. Yeah you can embed it on your site as long as there is attribution, and a link to this page.
Yes!! For sure I always do that. Thank you thank you
btw is there an online version that can be played on touch devices?
I don't think so, but maybe you will have a virtual gamepad on this webpage :
https://www.lexaloffle.com/bbs...
Really nice game, bring me memories of the mini games from Side Pocket from the Snes.
This is such an enjoyable game. There's ton of polish on the presentation, and the controls feel good!
This is WOW
Wow, its been a while for me that happened. But i am actually look forward to have some wait cycles to play this game.
However, you really need to add some online highscore list or even better a highscore group feature. Like the desktop tower defense game used to have.
It works pretty simple. If and when you save your highscore you get to choose your name and a groupname. Anybody can see the group highscores by setting the name because why not.
If you need some serverside assistance. I can do that. But thinking about it ...itch.io probably has that already? I am new here.
Again, thanks for the awesome game.
Karsten,
from the really to warm Hannover, Germany
I just updated both web and android version, with more precise collisions and removed the "keep perfectly vertical" way of cheating.
Works really well, thanks!
Android version! I'm doomed.
How do you exit from the game? My only option is to open running apps list and then quit to desktop; exit button itself doesn't work on a title screen.
Oh, I may need to add that. I though you could just minimise it with the home button. Are you on tablet ?
It's a ZTE Geek2 phone; yes, I absolutely can, but using "back" button is an... expected behaviour, every single app responds to that, so that's what I did. :) By the way, it plays very smoothly and comfortably, and I have a feeling I get more stable results than on PC. Also, very elegant decision about "how to implement a precise shooting mode", I think you're very good at designing these "little things that seem obvious", so thank you once again :)
Oh, wow. Just installed the Android version, and promptly forgot the time. This game is addictive! And unlike many Android games, it's friendly to the CPU and battery. Only the startup time is rather long on my old single-core tablet, but that's a nitpick. Good work!
Thanks, realy nice to hear it works well on your tablet. I plan to add quality options, so even slower devices can play smoothly.
How did you code the creep? The way it dissapears is so satisfying. Great work!
It's actually pretty simple. Basicly you draw each frame a circle below each ball with his colors, but without clearing the screen between frames. That will make trails that never disapear. Then you draw small circles at random positions with the background color, so eventually the trail will be painted over by the background color. Adjusting the number and size of the random circles will make the trail disappear faster or slower. If you own Pico 8, you can find the original source code here : http://www.lexaloffle.com/bbs/?tid=3467
That's creative coding! Super simple and clever :)
Really enjoying this - hits my sweet spot for this kind of game. Would also love to play a phone version.
Thanks, an android version is on it's way. I hope to release it realy soon.
I released an Android Version ! Tell me if you liked it !
Yey!!!! I do like it! It took a while to load (my phone is 3 years old low-end Samsung, so no surprise there). It works great. :) I'll play it some more and let you know more about what I thik of it. :) Thanks for making this version.
This game is awesome. Mouse controls would be nice.
Reminds of me billiards with puzzle mechanics. Awesome Job!
You can just not rotate a gun and shoot straight vertical in up, so balls will be only on one line, easy :D
Mmmh.. Addictive :) Well made! Was it difficult to code? It looks pretty slick
Thanks, the game was made in 3 days for a Jam, so it's not too much code. It's made in Pico 8 and if you have the program you can find the source code here : http://www.lexaloffle.com/bbs/?tid=3467
It was worth every minute, thank you very much! I played it almost a whole day and enjoyed thinking about it, listening to impact sounds and trying to plan my way through. It would be a great mobile game, too, It's really easy to imagine it taking off just because the mechanic is so attractive.
Thank you for the kind word. I wasn't sure the simple mechanism would be enough to make the game enjoyable. Now I search for things to add to the game, while keeping that simplicity.
I released an Android Version ! Tell me if you liked it !
great game! simple and so elegant. I'd love to be able to play it on a phone, actually.
Yes I think it could be a good game on phone too. So I am working on an Android version now. I could also just make a touch screen binding on the html5 web version.
nice! how are you thinking of implementing the aiming? i was thinking about pressing the screen and holding to aim and releasing to shoot. or maybe an automated back-and-forth movement?
Well I think the bottom of the screen will be empty, as the game use a square space and the phone has a rectangle screen. So pressing in the area bellow the screen would let you fire in the line from your finger to the ball, like a slingshot You could also press directly inside the game area, but then your finger hide where you are aiming.
Cool! The slingshot idea sounds good. Looking forward to it.😊
I released an Android Version ! Tell me if you liked it !
Really cool. Reminds me of 2048 but with pool. Nice work!
This is truly an outstanding game. Have sunk about 2 hours into it and finally beat hard mode. Great job.
Very cool concept but perhaps a tad too easy?
Thanks. You should try in hard mode, after a few balls, the lifebar start to be pretty low and you have to be careful to finish the game.
Thanks. Had forgotten about the difficulty settings in the beginning, sorry. Anyway, I really like the game, which feels like a mix of pool and Puzzle Bobble/Bust-a-move