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why not add more particles

Well, let's hope that some modders will add those! But you can give ideas of new particles and how to get them, to give modders some ideas!

I managed to beat the record of compactness. The first Compaction was around 48 wide and 36 high, and Compaction_v2 is 44 wide and 34 high if my calculations are correct. By the way, you can see that I used the speed-curve glitch to gain some more space, and the stock of Ultimion is at the very right of the Compaction_v2 in the small loop!

Hello NuSan, I don't know where else could I message you so I message you there. I'm planning to decompile the code of this game and post it somewhere for modding. Just wanted to make sure that you're okay with it ! (for legal stuffs you know)

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Yeah, I'm ok with modding and decompiling, as long as it's non-commercial

I'm super curious what would people do with it!

After thinking about it a bit I decided to put the source code in CC BY-NC licence, so you can just... download the Unity 2021.3.11f1 project

https://nusan.fr/Projects/LoopyParticleSimulator/loopy_particle_simulator_src.zi...

Thanks

By the way, thank you @NuSan for making one of the most (if not the most) addictive game I ever played lol. I really enjoy to think all day of new ways to optimise compactness or particles saving and then try them out! I keep in mind your idea of using particles speed in curves to gain some space, and I'll try finding life-changing things to do with this, but it may take some time

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Thank a lot for your kind words! It mean the world to me!

As anyone managed to do the MOST waste-free machine? Like I wonder what the minimum quantity of particles in the machine is to reach an ultimion? Of course it wouldn't be the most compact machine made, because I think that to have fewest particles, we would need to make particles reach necessary speed for transformation or pass the "speed test" in one loop. I already know how to make pretty small and waste-free accelerators with particles that go up to 90m/s (pink color) or 220m/s (orange color), but when it needs to go faster, I can't find a way to make it very small! I guess I need to do some more researches

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most of my machines does that. back then when i made the BOX. i was on a shitty laptop so i wanted to avoid the best i could lag. 

Oh yess, that's great! I will try to reproduce it to count up to how many particles does it go

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And here it is

honestly my favorite part is the Hadral tube, it criss cross so manytimes 

cool

thanks, i procrastinated a lot before finishing it XD

Hey, sorry for my late reply, but congratulation for your creation! 

It makes me think that it would be cool to have an option to test others' particle machine because I would like to see particles travel in this one!

In theory, you can load saves from other people. On my computer they are stored under AppData\LocalLow\Potico\Loopy Particle Simulator. So if someone gives you a save, just drop it in this folder and it should appear in the "load game" menu

Oh okay, thank you!

will share soon.

and here it is before the OOH SHIT I PLUGGED THE HADRAL PIPE ON THE WRONG CHAMBER xD

only the Fermillion is left!

here its what i have so far

I completely forgot about this. i did continued my tree just saying, just forgot to finish it

update. Xekion is ready for the tree of fusion

fr this is gonna be lit !

that's looking super cool already!

Also I think it's better if you respond to your own post than to create a entirely new one when you post progress so that everything will stay together, thanks

too lazy to do so XD

i think i should've centered the loop- im wayy too much to the left

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i just looked through the archives of my laptop and found this chaos i made earlier
its so bloodly chaotic idk how the electrons are able to reach the circle in the end

I really enjoy the part with orange accelerators! Why are there unused pipes on the right though?

No idea. i found that picture in my files. i made it a way long time ago. like a year or two. likely too hell 3 

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alright im on my way to make the tree of fusion

Update: urg.... im confused on how i proceed currently XD

So,I managed doing a 4*3 square/rectangle which THEORETICALLY can make a ultimion, but because of the fact that they all go in the same direction, they can't collide ig. So I don't know if my design is accepted as the  smallest one  ¯\_(ツ)_/¯
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Yeah, I think the rules is that the particles must be present at the same time in the chamber, so there is a lot less chance when they go all in the same direction, also the faster they go the lest time they spend in the chamber...

Your build looks very cool at least! And still really readable I think

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wait a minute how did you do smaller- even my BOX a year ago which (does work all the time) and is 3*5 rectangle

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honestly idk lol, I guess this is because I tried to fill every blank (especially at the bottom of the square) but it's possible to do smaller

actually i found why your's is smaller than my box

you clipped way more pipes trough each other, though i can see my discovery of shoving particules on the outside of the collision chamber was used there too

Alright that's it

im going to make a new router. anyone has a form or idea you want me to try?

I have been trying for a long time to do like a tree shape with a lot of collision chambers on top and at the very bottom of the tree it releases ultimions

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though honestly on that challenge. i will not prioritize compactness. but will mostly try. like with my octogon earlier which is not the most compact but most beautiful

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I always wanted to find a design that uses the slight randomness that particle can have at the exit point of a small pipe, to split them between path that need them both for example. Maybe that could be inspiration for you?

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mind to show me how to do that randomness? so far in my tests im unable to replicate it

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Ok, I think I'm misremembering things from an early version where that did happen, and I was on the fence about keeping or not. It introduce randomness but that could be cool in this settings. Anyway as a second idea, you can use small turns to change exit depending on velocity, it can probably be a lot smaller than the usual branch.

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here is a branchless example that manage to accelerate particles anyway

Okay, this is a genious thing, but I think I will need to rack my brains to find an interesting or aesthetic thing to do with this, but I keep in mind this idea

So basically, I just found a new way to know if a particle is fast enough to pass the branch : when it is fast enough it will go to the upper level. I know that with those exact position of boosts it works but there may be other possibilities. Anyway, I share this because I think this way could help spare some space if well-used

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ohhh the speed randomness. though honestly im not really open to open loops... (as previous designs shows)

i may have an idea. though its a bit unconventional from my designs which usually are closed loops all the time

Hey NuSan, do you think this game could be moddable? It could help people bring new content and push limits even farther

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Hi! As the game has started as a jam game, modding was not really thought about. It's a Unity game so it is doable to decompile the C# and modify it, but it can be a lot of work.

I could be convinced to go digging for the original game sources and share those if there is enough interest, but tbh i don't think there is much of a community that play this game that I know of, just a few people that did get into it for a while. But maybe I'm missing a private community? Idk

I would love to make another game inspired by this one but more ambitious, I tried to at the time but as always it's hard to launch into a multi-year project when you are not sure people will be there to play it at the end, so I moved on to smaller project

Anyway, thank you a lot for liking this game!

In my opinion, at the beginning of the game there was a pretty cool community, but because of lack of things to do they all left little by little... But for real I'm sad to see that such a good game is like,played intensely for some days and then left,while there is so so many possibilities to add to add lifetime to this game (new particles, new blocks, etc...). That's why , in my opinion, modding could be beneficial for the game

I agree, I think modding could add a lot to this game. I found it a couple days before today and after playing around for an hour my first reaction was "I wonder if this game has mods?" there are so many cool things to do with this game and I think that modding could add a lot

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i really enjoyed this game, but i kinda wish there was more to do.

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I can see that, it's because it's basically a gamejam game so the amount of content is pretty limited

But it's open ended so you can make your own challenges, check Geoworks designs bellow for some cool examples!

Anyway, thanks for enjoying this game!

Big thanks to all geniuses who post their projects, they are all beautiful

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fun how this game is more active than your more recent ones, nusan

hi, just saw this comment again, is there somehow an "active" community for this game? where? I saw your absolutely gorgeous designs a few month ago but not much more

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i am not sure but im quite sure there is still a couple (around 10ish ig?) who still play this game from time to time

Also Warthunder just eating my soul made me forget about this XD

I think a mobile version could be fun.

Very fun game, thanks for making it! :D

This game is very fun

And as promised, i shall present to yall my newest design: The Octogon

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im using part of my outer lines tto move the axion from the bottom right to the top left. Sadly this concept is less compact as thy Box

wow that is so gorgeous! love the design and your "twisted" setup with crossing switch/accelerator is really cool and even if it's unconventional, you made the path looks pretty clear!

Which was just me trying to find a way to dump the elements into another sector, yet again its all thanks to the fact i can overlap pipes

yeah, I'm also glad that I got the idea that if a particle direction is mostly perpendicular to a pipe, they don't interact, so I didn't need to put a "bridge" type of pipe to cross an existing path, like you often get in games like that

does this have every particle created?

technically yes since you need them all to make the ultimion

Thy BOX

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I used a couple of time the neat mechanic of the Chamber. the chamber is actually 3 tile tall, and if you pass stuff trough the tiles above and below the side entrace, they will actually align in the chamber. it work also in diagonal so yeah- for those who still play this, here my most compact design so far, along with some explainations!
(it make Ultimium btw.)

Edit: Oh you can see on the bottom left chamber, an electron getting aligned like what i said earlier!

i didnt noticed until i checked the pics. this technique also helps not have weird bumps in your loop


PS. you see the brakes beside the Electron spawners, theyre just my switch off, i move the spawner on them when i needed to work on a section

Thank you for sharing your BOX! It's pretty cool to see very creative ways of exploiting the mechanisms of the game, I knew that having relaxed rules around particle motion could lead to cool setups, and you delivered!

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It won't be the last one. Next would probably be a system that is the most hexagonal possible. BOX was originally susposed to be only loops that enter the square of the grid, and only Tubes could pass between the Squares outlines, it turned out to be the most compact ultimion maker i ever made

a 15 square Mechanism. 

(it wasnt susposed to be compact which is ironic).

BOX wouldn't have been possible without the Ability to overlap the elements constituing the Accelerator. It make the building neater and looking safer.

A good idea to what to add may be to add somesort of mix between the curved pipes and straight in the sizes of the Curves, basically the Straight will only be input while the curve will only curve towards the exit of the straight

Sorta like a backward Loop exit diverger but with differents sizes. maybe along the way the other sides for the divergers as well aka mergers

The game does not work for me.

Is the game only for 64 bit systems?

fucking amazing game

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my particles are flinging themselves out of my accelerator at 1000m/s. I need them to be 1200m/s. this is an issue.

you need to have bigger bends to prevent that,

Could you please have a browser version

Or make a compatible version for Chrome OS (not the Linux mode though bc not everyone has the know-how to run a Linux program on Chrome OS)

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well sys76 makes linux laptops so        even people without knowledge of how to installm linux can use it 

cool game👍

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Panzer VIII Maus time! 

also guys HAPPY 1 YEAR and 7 day!

I am really looking foard to your game!

also guys HAPPY 1 YEAR and 4 day!

I am really looking foard to your game!

More sound and a way to pause stuff please

and also this game is lit 

This game has 5 stars from me so that it can grow/evolve into something so awesome and scientifically accurate that learning about this stuff would be a breeze.

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Every element from Electron to Ultimion are in this thing, with each 1 of every kind.

Sometimes i ask what i do

I just made a Graviton lamp I guess. Really satisfying game btw

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the game is usually fun to play but i have minus point i have to mention

1- The game should be able to be windowed, and not fullscreen without a way to change it

2- its lag when reaching 190 particulles, probably bc of my shitty pc.

SUggestions:

More element/Building blocks

maybe make the Ultimion rainbow (Change from red to Purple and etc.) so its would more fitting for its Ultimate Particule thing.

make the freeplay maybe endless instead?

very well thought out and interesting game

I made an optimized full process that can generate Ultimion and store in a speed-preserved confinement

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Very nice and compact design! Thank you for sharing!

i find it interresting, clean design probably as some colision issues, but i dont think its smaller than my box, from what i estimate Yuenan Design is 3.1 square high (because of the bottom circuit) and 5.5 wide

The Box was a perfect 3x5, but alrought neat design Yuenan

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